Welcome to NeoTF! This website serves as a repository for the final releases of NeoTF. Original development stopped over 20 years ago, but Team Fortress Classic servers still exist which are running the beloved NeoTF mod — and as of 2026 the mod is being rebuilt and maintained again as NeoTF: Reborn.
NeoTF: Reborn — The 1.9.1 Fork
NeoTF 1.9.1 — currently in BETA

NeoTF 1.9.0 was the last release, in December 2004, and no source code for it survives. 1.9.1 is a reconstruction: the mod has been rebuilt function by function from the original server binary, and that source is now being maintained again.

LIVE ON THE PUBLIC SERVER
Redplanet's Martian Marshland [NeoTF Reborn]
build 1.9.1 beta "q"  •  deployed 21 August 2026
[ JOIN SERVER ] 176.130.27.43:27015
or in console: connect 176.130.27.43:27015
Join the NeoTF Discord

Server admins, players, bug reports and 1.9.1 beta testing.

[ Join Discord Community ]

Why a reconstruction and not a patch? NeoTF shipped as a compiled server library. When development stopped, the source went with it. Fixing anything — even a one-character bug — meant first recovering what the code actually was. That work is done by disassembling the 2004 binary and rewriting each function until it matches, which is why the changelog below can point at specific addresses inside the original.

The rule is faithfulness first. The reconstruction reproduces 1.9.0 exactly, bugs included. A change only happens when the original crashes the server, when it is literally impossible to reproduce safely, or when it is deliberately chosen — and every one of those is recorded rather than quietly folded in. If NeoTF behaved a certain way in 2004, it behaves that way now unless the changelog says otherwise.

Some of these bugs are older than the fork. Several fixes below are for faults that shipped in 1.9.0 and have been in every NeoTF server since — a per-map config feature that never once ran, a telefrag that stopped working, and a buffer overflow that any player with a long name could trip. They were invisible for twenty-two years because nobody had the source to look at.

Beta status: 1.9.1 is being tested on a live public server. It is not yet posted here for general download. If you run a NeoTF server and want to help test, or you have hit a bug, come and say so on Discord.

Downloads & Files
Original release — 1.9.0, December 2004, unmodified
File Version Type Size Download
NeoTF Windows Server 1.9.0 Server Files ~4.6 MB [DOWNLOAD]
NeoTF Windows Client Pack 1.9.0 Client Files ~3.99 MB [DOWNLOAD]
NeoTF: Reborn — the 1.9.1 fork, in beta
File Version Type Size Download
NeoTF Windows Server 1.9.1 Server Files [IN BETA]
NeoTF Linux Server 1.9.1 Server Files [IN PROGRESS]

There is no 1.9.1 client pack, and you do not need one. NeoTF is a server-side mod — the fork changes nothing a client downloads. The 1.9.0 Client Pack above is what you want whichever version the server is running, including the live beta.

Windows server: 1.9.1 is being tested on a live public server and is not posted here for general download yet. If you run a NeoTF server and want to help test, say so on Discord.

Linux server: a Linux build of 1.9.1 is being worked on. The original 1.9.0 server was a Linux binary, so the reconstruction has a Linux target to check itself against — but it is not ready for release yet. Watch the changelog or ask on Discord.

Documentation:

Admin Command Reference Server Installation Guide

Changelog

Everything on this page is already done and in the current beta. This is a list of changes, not a list of open problems.

CRASH FIX fixed something that took the server down   FIX restores 1.9.0 behaviour   NEW not in the original   CHANGE deliberate difference

1.9.1 BETA — in testing
CRASH FIX Soldier menu could kill the server. Opening it sent a message one byte over the engine's hard limit, which shuts the server down instantly. The soldier menu no longer carries a "0. Close Menu" line — that is the fix, not a missing feature.
CRASH FIX Radar left a network message open. The next message sent anywhere in the game then ended the server, often long after the radar was used, which made it look random.
CRASH FIX Llama cage crashed with three prisoners. If the first caged player left the server, the next half-second tick killed it. Present in 1.9.0.
CRASH FIX Long player names could overflow a buffer. When a captured multigun was destroyed, the owner's name, Steam ID and team were written into a buffer too small to hold them. Present in 1.9.0.
FIX Warp-jumping onto a teledisk next to an enemy kills again. The check that looks for a victim was set to ignore players entirely, so it could never find one.
FIX Ten more checks had the same fault — build placement, several deploy checks and the sentry-gun lookup were all looking at world geometry only and never seeing players or buildings.
FIX Per-map config files now actually run. ntf_feature_loadconfig was built with a bad path and has never executed a single config on any server since 2004 — while still creating the files, which is why it looked like it worked. Anything sitting in maps/neotf/*_ncf.cfg becomes live.
FIX Radar beams drew as garbage. They were sent with the wrong effect type, so the client read entity numbers as map coordinates.
FIX Air strike was missing a beam and drew the other one far thinner and dimmer than intended.
FIX Sensor mines exploded invisibly on one of their two death paths — damage and sound, but nothing to see.
FIX Per-player settings are applied when you join. The original checked for something that is never true that early, so they were only ever applied on the way out.
FIX Welcome message showed a raw console command across the middle of the screen instead of its text.
FIX Class menu needed two keypresses to reopen after every selection.
FIX Admin list printed its own formatting instead of the admin table.
FIX The apachenuke's warning callout plays again. Modern Half-Life clients throw away any command a server sends them that contains certain words, and one of those words is kill — which the 2004 voice line uses to build the "ki" of "kiss your ass goodbye". The whole callout was being discarded, silently, on every client. Rebuilt from a different sample that sounds the same.
FIX Two settings that kill players had stopped working entirely. ntf_cage_cmdkill and the displacer's end-of-round kill both worked by sending the player a kill command, which current clients refuse for the same reason as above. Both now do it directly.
NEW Scout nails ricochet off walls. A nail that hits at a glancing angle bounces instead of sticking — up to three times, turning into a red glowing nail on the first bounce and resetting to full speed each time. Arrive within 15° of head-on and it still sticks, so this rewards angles rather than spraying. It was written in 2004 and never switched on. The code is complete in the original release and nothing in the game ever called it; this fork supplied the missing connection. Controlled by ntf_feature_reflectnail, on by default.
NEW Crash reports. The server now writes ntf19_crash.log naming what it was doing when it died, including engine shutdowns that leave no other trace.
NEW The pyro's gascan works. 1.9.0 shipped it as an empty function — the feature was cut before release and has been rebuilt.
CHANGE Server identifies as "NeoTF: Reborn" in the server browser and on the welcome message.
CHANGE Version reports as 1.9.1 via the ntf_version console variable.
CHANGE The Metamod plugin line names the fork. meta list now reads NeoTF, v1.9.1 Fork, followed by the actual build date and NeoTF-DEV-Team + redplanet. The date is the real build stamp, so it matches the one in a crash report exactly.
1.9.0 — December 2004, final original release
The last release from the original development team. Available above, unmodified, and the reference every 1.9.1 change is measured against.

About NeoTF

NeoTF (Neo Team Fortress) is a highly customizable server-side mod for Team Fortress Classic, a classic multiplayer game built on the original Half-Life engine. While it isn't a scripting platform in the modern sense, NeoTF gives server admins the tools to shape gameplay using configuration files.

It adds awesome features like jetpacks, new weapons, teleporters, custom HUD elements, and unique player abilities — completely changing the balance of a match and making gameplay unforgettable.

Loved by many in the TFC community, NeoTF helped define the golden era of custom TFC servers. Original development stopped long ago, but its legacy lives on in the few servers still running it today — and in the memories of players who experienced it firsthand. It is also, after twenty-two years, under active development again.

This website has been launched using the original domain name for NeoTF from the early 2000s in an effort to keep it alive as long as possible. Thank you to the devs who worked hard to give this to us.

Key Features

Every class gets its own menu of extra abilities, bound to a single key. The list below is read straight out of the mod — these are the actual menu entries NeoTF 1.9.1 builds for each class, not a summary.

Class What NeoTF adds
Scout Radar • Ring of Shadows (temporary invisibility) • teleport disks with a warp-jump to them • mortar strikes • ricocheting nails (1.9.1)
Sniper Laser-guided rocket • anti-missile launcher • beam ladder • flash grenades
Soldier SAM launcher • missiles • a remote-controlled aircraft that drops bombs • tripmines
Demoman Land mines • sensor mines • saber disc • mortar strikes
Medic Anti-grenade pod • snarks • mortar strikes
HWGuy Deployable mortar • air pod • tossable power-ups
Pyro Jetpack boost • freeze thrower • gas cans • mortar strikes
Spy Air strikes • hoverboard
Engineer MultiGun, upgradeable and remotely detonated • bounce pads

Counts are taken from the source and are exact rather than rounded: 126 is the console-variable count of the original 1.9.0 release (1.9.1 adds three), 110 is the number of distinct neotf_* commands in the admin dispatcher, and 18 is the entity types ntfsv_create will build. Individual abilities depend on the server — an operator can switch off any of them.


[NeoTF|DEV] Development Team

A big thank you to the original development team:

Crazzzy • SpannerSpammer-[AoE]- • Maelstrom • TFCNMuskrat • Tman

Their dedication and passion created something truly special that continues to bring joy to players worldwide.


Contact & Community

This site and the 1.9.1 work are looked after by redplanet. If you are running a NeoTF server, or still have files, configs or maps from the original era, please get in touch — anything that has not been archived yet is worth preserving.